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	<title>Mark Hughes</title>
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		<title>Two of the most eventful years later&#8230;.</title>
		<link>http://www.markhughes.net/posts/40/two-of-the-most-eventful-years-later/</link>
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		<pubDate>Tue, 10 Jan 2012 16:36:01 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[This is just a very quick post to say that this Blog WILL be started again &#8211; soon &#8211; but the past two years have been extremely eventful. Despite not being the busiest of our sites (;-) we only get a few visits from some of our other sites!) I want to let the people [...]]]></description>
			<content:encoded><![CDATA[<p>This is just a very quick post to say that this Blog WILL be started again &#8211; soon &#8211; but the past two years have been extremely eventful. Despite not being the busiest of our sites (;-) we only get a few visits from some of our other sites!) I want to let the people who *are* interested know about the games and projects we&#8217;ll be developing in the near future. So more to come soon!</p>
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		<title>Welcome</title>
		<link>http://www.markhughes.net/posts/6/welcome/</link>
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		<pubDate>Tue, 23 Feb 2010 23:47:28 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Games Programming]]></category>
		<category><![CDATA[as3]]></category>
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		<description><![CDATA[I’d like to start by introducing myself – Mark Hughes – and kicking off my new site with one of a few small projects I’ve made whilst diverting my attention from my big projects. I own a bead shop in the seaside town of Sidmouth, Devon. Whilst I am not selling beads or managing the [...]]]></description>
			<content:encoded><![CDATA[<p>I’d like to start by introducing myself – Mark Hughes – and kicking off my new site with one of a few small projects I’ve made whilst diverting my attention from my big projects. I own a bead shop in the seaside town of Sidmouth, Devon. Whilst I am not selling beads or managing the business I’m either web developing or – my real passion – programming games. It’s these three topics I’ll mainly be writing about here!</p>
<p>My ‘big project’ is a space-based massively-multiplayer game developed in Flash (or Actionscript 3 to be more precise) that I’ve worked on for quite some time. It’s backed by a C++ server that is probably more trouble than it’s worth – so occasionally I distract myself by programming something different. Highly unpolished; here is one of those examples!</p>

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<p>Simply fly around using the cursor keys and use the following additional keys:</p>
<p><strong>C –</strong> Build a “crystal miner” to gather resources<br />
<strong>D –</strong> Build an attack ship to hurt the other players<br />
<strong>A –</strong> Attract the crystal miners to your ship (to move them)<br />
<strong>S –</strong> Attract the attack ships to your ship (to move them)<br />
<strong>Shift + Up arrow</strong> – short-lived thrust</p>
<p>Weapons:<br />
<strong>X –</strong> Normal laser<br />
<strong>Z – </strong>Heat-seeking missile<br />
<strong>V – </strong>The Mantis – a highly accurate and dangerous weapon to enemies – slow charging</p>
<p>The green ships will try and take over enemy ships (and can spread very quickly when they get started! They are formidable!). Also &#8211; watch the crystals in the game; they can quickly cover the entire screen if they’re not harvested! The game can get very slow when there’s lots of objects on the screen – maybe I’ll further optimise that later if anyone’s interested in playing larger games. Each support ship costs 100 credits!</p>
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